POV-Ray : Newsgroups : povray.programming : Smooth mesh 'bug' inverted normals (+Patch) : Re: Smooth mesh 'bug' inverted normals (+Patch) Server Time
1 May 2024 02:14:56 EDT (-0400)
  Re: Smooth mesh 'bug' inverted normals (+Patch)  
From: Warp
Date: 10 Aug 2002 22:48:17
Message: <3d55d070@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> That's why I specified "well behaved" meshes. You can't make a well 
> behaved mesh with fewer than 4 triangles.

  Uh? I don't understand how the number of triangles affects my example.
The two triangles in my example could perfectly be part of a mesh with
a million of triangles. There would still be a hole.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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